This add-on CD is now included with all of the current ClueFinders' products. One game for each of the four ClueFinder kids is accessed through the villains' mansion control room. Players earn points as they play the arcade-like games with the seemingly endless goal of escaping. Kids guide the characters through tough mazes and obstacle-filled courses, jump on books containing categories of words (e.g. geography, birds), and play an unusual game of pinball. Goals are unclear and hard to reach. This is more of an afterthought than a well-developed set of games. Also, the opening screen is used as an advertisement for other Learning Company products, a confusing startup for the kids.
A daring group of kid detectives, a jungle adventure, and the mystery of an ancient monster make The ClueFinders' 3rd Grade Adventures the most exciting way to develop essential academic and thinking skills. Also includes Mystery Mansion Arcade Strategy Games.


